Traffic Panic!
Traffic Panic!'s level badge
Platforms LittleBigPlanet 2
Creators Billy Anderson
Series Traffic Panic!
Published November 4, 2014
Team Picked November 21, 2014
Latest Update November 5, 2014
Traffic Panic! is a mini-game created by Billy Anderson within the video-game LittleBigPlanet 2 published on November 5, 2014. On the 21st of November 2014 it was added to the official Team Pick playlist by the community manager of the video game.

On the 28th of December 2014, it was officially announced by Billy Anderson (via a level on LittleBigPlanet 2) that a sequel to Traffic Panic! was in development[1]. Traffic Panic 2: Road Rage! would be published on the 4th of November 2015, the anniversary of the original.


The earliest record of development on Traffic Panic! is dated the 15th of July 2014[2]. It was originally published as a private beta on the 16th of July with the intention of releasing the next day, on the 17th of July[3]. Plans were changed that same day however, as the code for the level was spread across multiple social networks, including LittleBigPlanetarium, LBPCentral, LittleBigForum, LittleBigNetwork, Sackinima, on T-Games' Twitter, advertised as an 'open beta'[4][5][6][7][8][9]. The code was 'CAR-L0L-00'.

The level was not released on the 17th of July 2014, but instead kept as an open beta. The level was developed for several days in this state, taking community feedback from social media platforms and gaining positive reviews from testers. Anderson became inactive from LittleBigPlanet 2 however, with the last recorded date of development in this period being the 22nd of July 2014 [10]. At this point, Anderson considered Traffic Panic! officially shelved and likely to never be published. The locked level still remained online and accessible via the T-Games Lockbox with the released code, however.

On the 4th of November, 5 months after work on Traffic Panic! originally started, Anderson decided he wanted to publish a level as a 'farewell' to LittleBigPlanet 2. He decided to use Traffic Panic for this occasion, making minor visual imrpovements, namely to the TARDIS Easter egg, removing the beta and publishing the final product on the 4th of November 2014.

The level quickly gained attention, reaching 175+ plays in 2 days and receiving mostly positive feedback.

On the 21st of November the level was Team Picked, and in the same day reached over 640 plays. As of the 3rd of February 2019, the level has gained a total of 121,684 unique plays.

Unused Features

More Maps

Originally, more maps were intended to be playable. However, due to thermometer issues, this idea was scrapped and a simple extension was added to the game which activates once the player reaches 7,500 points. The sequel, Traffic Panic 2: Road Rage! introduces more maps.


During development stages, a model for a bus was added. It was later removed from game-play as it looked out-of-place with the rest of the level[11]. The model for the bus is still contained within the level, but can only be accessed via development tools.

Multiplayer Involvement

Originally, players 2, 3 and 4 would be able to trigger environmental events that would not affect game-play. Due to thermometer issues, these features were removed. A multi-player mode was also considered, but was scrapped for the same reason. Multiplayer was attempted yet again in Traffic Panic 2: Road Rage!, however it was scrapped again for the same reason. On February 7 2017 Traffic Panic: Multiplayer Mania! was released, exclusively for multiplayer gameplay.


Originally, as the day/night cycle cycled through to night time, an orange glow resembling that of streetlights faded on, and later faded off when the cycle returned to day. The lights still remain in the level, however the feature was unused as it became difficult to focus on the cars. In the re-mastered version of the Traffic Panic! map in Traffic Panic 2: Road Rage! titled 'Back To The Past', these street lights are activated.


A concept for pedestrians that would walk along the pavements was attempted during development. Several techniques involving sackbots, controllinators and sticker panel were tested until the concept was eventually ditched due to an inability make the pedestrians look like they were actually walking.

One particular pedestrian was intended to be Protag from Chunky104's upcoming LittleBigPlanet 3 series.


Publication Accolade Year Rank
LittleBigPlanet Team Picks 2014 N/A
Game On! Top 5 Custom Levels 2016 2


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