| Evergreen Park: WHACK-A-BUBBLE! |
Evergreen Park: WHACK-A-BUBBLE! logo
|Release Date||December 7, 2019|
December 9, 2019
|Team Picked||January 9, 2020|
It is the sixth entry to the Evergreen Park series, and the first in the line to be fully developed and published by Trixel Creative.
The level was Team Picked on January 9, 2020 as part of the first Team Picks of the year.
Although a spin-off, the narrative of Evergreen Park: WHACK-A-BUBBLE! is canon to the Evergreen Park series, and follows the events of Evergreen Park: Revenge of the Bubbles.
Following the destruction of Sir Bubblesworth and his Bubble Minions, the lands of Evergreen fell victim to storms and floods. These floods entered the Elemental Temple, and swept away the Rune of Life.
The Rune of Life's essence enfused with the flood water, and dampened much of the soil of the lands of Evergreen. This kick-started the resurrection of the remains of the Minions from the first bubble battle of Evergreen Park that remained in the soil. However, the spikes of the bubbles had mostly disintergrated, and the resurrected bubbles lacked any real threat.
The Evergreen Local's underground tunnels served as shelter for the Minions, which they used to navigate the lands of Evergreen Park. Ultimately they found their way to Evergreen Gardens, specifically the garden of the Groundskeeper. This is where the gameplay for the minigame takes place.
Gameplay is heavily inspired by the arcade game Whac-A-Mole, featuring a 3 by 3 gameplay area where either Sir Bubblesworth's resurrected Minions will spawn, or the Evergreen Locals.
If the player successfully whacks a Minion, they will gain 10 points. If they whack an Evergreen Local they will lose 50 points as well as one life, of which they have three. When a player loses all 3 lives, the game ends.
As of v1.01, a multiplier is awarded to players if they successfully whack 3 Minions in under 1.5 seconds. This multiplier increases upon every minion whacked within a short amount of time.
Core development on the minigame begun on November 29, 2019 and concluded the next day, November 30, 2019. Fine tuning and minor edits took place on December 2 and December 4, 2019.
A closed beta begun for the project on December 4, 2019.
It was announced on December 7, 2019 at Tri-Expo 2019 and released on the same day.
|v1.01||December 9, 2019||
|v1.02||December 9, 2019||