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Engines used in T-Games Licensed ConsolesEdit
|Engine_Name||Developer||Initial Engine_Type||Current Engine_Type||
|Built from scratch|
|GameEx2||GameEx||[Fixed-Accessable] Standard||[Fixed-Accessable] Standard||GameExpo II v1.0-2.1.1|
GameWave II v1.0-2.1.1
|Modified version of the GameEx1 engine.|
|QRTE1XGE2||GameEx||[Fixed-Accessable] Standard||[Fixed-Accessable] Standard||GameExpo II v2.1 onwards|
GameWave II v2.1 onwards
|Modified version of the QuadRTE-01 engine for GameExpo II v2.1|
|GameEx3||GameEx||[Fixed-Accessable] Controllable-Standard||[Fixed-Accessable] Controllable-Standard||GameExpo III||Modified version of the GameEx2 that additionally imports features from Snowflake.|
|GameExM1||GameEx||Standard||Standard||SoundWave||Modified version of the GameEx1 Engine.|
|QuadRTE-01||GameEx||[Fixed-Accessable] Standard||[Fixed-Accessable] Standard||Quadratum||Built from scratch.|
|QMX||GameEx||Auto-Fixed||Auto-Fixed||Quadratum Musica||Built from scratch.|
|Snowflake||GameEx||Accessable Dual-Output||Controllable Accessable Dual-Output||NeXT||Built from scratch.|
|QM-NXM||GameEx||Auto-Fixed||Auto-Fixed||NeXT Audio||Modified version of the QMX engine.|
|QM-NXU||GameEx||Auto-Fixed||Controllable Auto-Fixed||NeXT Ubique||Modified version of the QM-NXM engine.|
|SnowflakeM||GameEx||Accessable Dual-Output||Controllable Accessable Dual-Output||NeXT S||Modified version of the Snowflake engine.|
|MuTo-MeX||GameEx||Controllable Standard||Controllable Standard||NeXT mini||Modified version of the MuTo-Me engine, which in turn is a modified version of MuTo.|
|FM_02||GemWay||Standard||Controllable Multi-Gateway Dual-Engine [Standard/Multi-Gateway Dual-Engine [Standard/Auto-Fixed]||Fun Machine||Built from scratch.|
|FM_03||GemWay||Standard||Standard||Mini Machine||Modified version of the FM_02 engine.|
|Perfection||GemWay||Controllable Standard Dual-Gateway Dual-Output||Controllable Communicating [Dual-Accessable] Standard Dual-Gateway Dual-Output||Super Player||
Built from scratch.
|Fluid||GameEx||Communicating-Auto||Auto||MusicPlayer||Built from scratch.|
Single Engine - Consoles that only operate on one runtime (If a console only has a Single engine it is not normally mentioned in the title).
Dual/Multi-Engine [Engine Type A/Engine Type B/etc] - Consoles can operate on several runtimes. If a console has multiple run-times that are the same type (For example: 'Standard'), it would be written as: Multi-Engine [Standard]. However, if a console has multiple run-times that are different from each other (For example: 'Standard' and 'Fixed-Auto'), it would be written as: 'Multi-Engine [Standard/Fixed-Auto]'.
Standard - An engine that can turn on, activate a cartridge, then turn off again via an input by the player.
Auto - An engine that can turn on, activate a cartridge then turn off again without any input to the engine via the player directly.
Prefixes (not mandatory, can be combined)Edit
Communicating - An engine that needs to go through sequences in its runtime whereby the Console and Content Supplier exchange more signals than simply 'Content Supplier Present' and 'Content Supplier Activate' before the Content itself is activated.
Fixed - (Only to be used with 'Auto') An Auto engine that requires a signal from the player for the console to allow access to automatically be able to turn itself on, off and activate a cartridge - but not to directly go through these sequences.
Controllable - An Engine where its runtime sequences can be modified without any direct modification to the Engine from the player.
Accessable - An Engine where its runtime sequences can be controlled by foreign signals at any time.
[Fixed-Accessable] - An Engine where its runtime sequences can be controlled by foreign signals if it has been modified by means of the player via the console itself, and not through modification to the run-times directly.
[Dual-Accessable] - An Engine whereby some processes can be controlled via Accessable, and others can be controlled via Fixed-Accessable
Dual/Multi-Gateway - If an Engine has two or more possible paths to reach the same output, it becomes a Dual/Multi-Gateway Engine. For example, if a console had two paths that both lead to the console using a Standard Engine, it would become a Dual-Gateway Standard Engine.
Suffixes (not mandatory)Edit
Dual/Multi-Output - An Engine that can turn on, activate a cartridge in two possible states within the same run-time, then turn off again.